⚖ Weekly Financial Summary
💰 Treasury
0 gp
Hireling Fees
— gp/wk
Active Order Cost
0 gp
Facility Upkeep
0 gp
Estimated Weekly Income
0 gp
Net This Week
0 gp
📦 Inventory Summary
Weight Stored
— lb
Capacity
— lb
Unique Items
—
Est. Total Value
—
Hall Status
Location
Structure
Two-story warehouse; flooded cellar, open ground floor, occupied upper floor
Legal
Upkeep
Avoid Detection Event
Hirelings
—
Facilities
—
DISCOVERY CLOCK
Bastion Turn: every 7 in-game days. DM rolls 1d10 on the Bastion Events table.
✦ Hired Crew
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✦ Available for Hire
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✦ Active Facilities
✦ Upper Floor
Barracks East Wing
Base facility — no build cost
Five salvaged hammocks, weapons rack, locked chest.
Ledger Room West Wing
Base facility — no build cost
Cargo door on barrels, street maps, stolen Customs Gate schedule.
✦ Ground Floor Expansions
Each room holds up to two Full-size facilities. Full = 1 slot · Half = ½ · Quarter = ¼.
✦ Floor Capacity
1 Roll Bastion Event
Roll 1d12 on the table each Bastion Turn (every 7 days). The result determines what happens at Hibben Hall this week.
Roll:
—
Event Reference
2 Assign Orders
Set what each hired crew member and active facility focuses on this week.
3 Session Notes & GP Change
Notes for Week —
Other Adjustments
gp
Positive = income
Negative = expense
Negative = expense
Financial Orders
0 gp
Net of order costs & Meeting Hall income
Hireling Upkeep
0 gp
Weekly crew costs
Party Deposit
gp
Gold deposited by party
Weekly Net
0 gp
Deposit − costs − upkeep ± other
Resulting Treasury
— gp
After this week's changes
✦ Downtime & Event Log
⚖ Storage Capacity
0 / 100 lb
| Item | Type | Qty | lb / unit | Total lb | Unit Price | Total Value | Notes | |
|---|---|---|---|---|---|---|---|---|
| No items stored. | ||||||||